

To do so, players, after picking a favorite Mario character, traverse a board, nab coins, play minigames, and use items to outwit or outroll other players. For the unfamiliar, Mario Party is a casual multiplayer game about collecting stars. It’s a nostalgia vessel for the internet age. Mario Party Superstars captures the joy of that as much as any Mario Party game to date, primarily because it’s a repackaging of five maps from the first three games, plus minigames from the entire series.

Mario Party’s core joy, in fact, hinges on giving every player a chance to win. Rather than funneling players towards micro-transactions or diluting a fair competition, all of the game’s unfairness fuels a shared experience. In a good round of Mario Party, it feels like anything can happen, like the right roll or a good minigame play can force a new player to victory. These complaints, even when they are fair, dodge the substance of the game.

I think about this every time someone complains about how unfair Mario Party is or how loose the minigame controls are. It’s a little soap opera about economics to play with friends. Making a massive comeback by winning a high stakes minigame or falling from the top of the pack in the last couple turns are examples of its emphasis on dramatic changes of fortune. My brother once described Mario Party as a storytelling game.
